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Mount and blade wiki black armor2/19/2023 Each armor has a unique fighting technique, or finishing move. They're even able to survive in harsh climates, such as the extreme heat and cold. They can run at high speeds and jump great distances. Each bearer gains enhanced physical strength and endurance. The nine sets of armors have a number of special powers, some of which are transferred to the bearers. The Nine armors for five natural element with four seasons. The nine armors were then locked away until they were needed to defend the Mortal Realm from the evil Dynasty. Each of the nine armors were infused with a Confucian or Bushido virtue: Righteousness/Benevolence (Wildfire/Rekka/Fire), Grace/Courtesy (Halo/Kōrin/Nimbus/Light), Trust (Torrent/Suiko/Water), Justice (Hardrock/Kongō/Stone/Earth), Wisdom (Strata/Tenkū/Heavens/Air or Wind), wind /hart Loyalty (Ogre/Riki/Spring), Obedience (Jackal/Darkness/Shikoku/Winter), Piety (Snake/Yakushi/Autumn), and Serenity (Spider/Mugen/Summer). To prevent Talpa from returning to the Mortal Realm, the Ancient One divided it into nine separate suits of armor. The Ancient One knew that the armor was dangerous, as it was still infused with the Dynasty emperor's chaotic power. Talpa's great armor was left behind in the Mortal world. He defeated Talpa and banished his spirit back to the Nether Realm. Then, a lone warrior known as the Ancient One came forward. The humans, despite their efforts, could not stop him. Talpa, the emperor of the evil Dynasty, set out to conquer the world. A thousand years ago, the Mortal Realm was invaded by the evil of the Nether Realm.
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